Mac os9 console emulator

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Or color depth without leaving the game environment (no need toĪccess the sound and displays control panel) and screen sizing/blanking.Ī sprite engine, available through QuickTime may also be used The game does not need to be aware of the hardware specifics toĭrawSprocket also enables configuration of display resolution Memory copies or through the traditional CopyBits function call. System - true double buffering in hardware, page-flipping, efficient Multiple buffering is achievedīy DrawSprocket using the best option available on the user's Has release notes and other documentation on late-breaking additionsĪnd new features found in the Game Sprockets.Įasily utilize multiple (double or triple) buffering on the Macintoshįor smooth display of graphic images. To provide compatibility with older versions of Mac OS.Ī guide to the Apple Game Sprockets, in PDFįorm. Releases so that at some point, the Sprockets will exist solely Most of these technologiesĪre slowly being rolled into the general Mac OS system software To provide the functionality that games need on the Macintosh:ĭrawing to the screen, handling input devices, setting up multiplayer Apple Game Sprockets is a set of technologies designed to make